Forestygian
A downloadable game
The game is in Early Access on Steam!
Tactical Roguelike Deckbuilder that plays like a mix of Wildfrost and Shogun Showdown. Build a powerful deck to support abilities of your hero. Use abilities to fight through hordes of enemies.
Feedback is greatly appreciated. To hear from players is the reason to release this demo. Please use the Discord button in the main menu to let me know anything you think about the game, good or bad.
Key features:
- You can Undo cards and abilities played this turn
- Cards do not deal damage directly. Instead, they add mana and statuses
- Abilities use mana and statuses to eliminate enemies
- Playing your cards and abilities in right order is a skill factor
- Card synergy matters a ton
Wishlist the game on Steam:
https://store.steampowered.com/app/3132780/Forestygian/#game_area_purchase
Hope you enjoy the demo!
Updated | 17 days ago |
Status | In development |
Author | SvargasUA |
Genre | Card Game |
Tags | Deck Building, Roguelike |
Download
Install instructions
1) Download and extract the zip file
2) Run Forestygian.exe inside the extracted folder
Changelog:
v 0.0.3 - Frame rate: Capped frame rate by 60 after my friend reported issues with it.
v 0.0.4 - UX improvements: simpler End Turn and Undo buttons, wider secondary font, holding RMB and hovering shows hints same as clicking with RMB, and shorter card hint delay in battle.
v 0.0.5 - Tutorial and Help: Added simple 2-screen Tutorial in 1st battle, also available through Help Screen. Also, improvements to help Screen.
v 0.0.6 - Rarity: Only Common cards are obtained before 1st battle (they are simpler and safer, don't reduce health etc). Cards display their rarity. New images for Hero and Abilities.
v 0.0.7 - Info Tutorial: Added another 1-screen tutorial at the very start, explaining how to see additional info on cards (such as status effect descriptions).
v 0.0.8 - Enemy Tutorial and Higher Res Icons: Added yet another 1-screen tutorial at the start of 2nd battle, explaining enemy passives. Also, icons were re-saved in higher resolution.
v 0.0.9 - More UX improvements: End Turn text is red if you have non-retained cards in hand, attack of non-ready enemy displays with red 0, and bunch of new icons.
v 0.0.10 - Better backgrounds for main menu, battle, and run ending screens.
v 0.0.11 - Tutorial texts got ~1.5 times shorter. Removed 4 cards that were too self-sufficient. Better image for campfire. Game logo that hopefully doesn't read as "Tygian".
v 0.0.12 - Hovers Everywhere: Hints are now shown on hover-over.
v 0.0.13 - Art and Brackets: Various art improvements (better rarity and Retain icons, color balance pass for enemies, etc) and fade in&out animations for hover brackets.
v 0.1.0 - Major feature, map: Now you have map between battles, that lets you choose between two different pairs of card rewards. Also, many minor improvements.
v 0.2.0 - Major feature, Hero Select: Can pick 1 of 2 heroes at run start. Added new hero, Barbarian. Added ability damage preview when ability button is hovered.
v 0.2.1 - The game now has 7 heroes: Sorceress, Barbarian, Amazon, Paladin, Assassin, Necromancer, and Druid. Also, many small improvements.
v 0.2.2 - Added music to the game. Also, various art and UX improvements. Also, few bugfixes.
v 0.2.3 - Hotfix to swap Stretch and Reach icons (octopus looks more powerful, so should symbolize the x2).
v 0.2.4 - Swapped Reach and Stretch cards properly. Added Demo text and Wishlist button.
v 0.2.5 - Added info for Intellect and Vitality in card descriptions. Caught my attention thanks to SIN:P who shown the demo on youtube.
v 0.2.6 - Thanks to video form The Indie Alchemist, respawns are now in a place where they can be seen easier. Thanks to video from Ganyonz, all heroes are now shown in hero selection screen.
State at 8th of Aug 2024:
- The demo is on Steam, and I get some much needed feedback to act on!
Comments
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Looks very promising! Original game design backed up by nice and clear gameplay graphics!
Thanks!